Surprisingly elegant and atmospheric, but definitely rough around the edges. Zombies meets ancient Wales meets myth meets....traditional YA trappings.
Visual descriptions: ★★★★
Density: ★★ 1/2
The Bone Houses has one of the coolest concepts in YA--in a small town at the edge of the mystical mountainous woods, skeletons come alive at night and wander. They're called bone houses. That kind of an opener screams to be read.
Ryn is a gravedigger, and the tough-as-nails, chip-on-her-shoulder YA heroine that we've seen before. Her father was lost to the mountains, her uncle was lost to the wilderness, and her siblings are all she has left. The family scrapes it by on the edges of poverty in a very medieval-feeling way.
Enter Ellis, the mapmaker. Kind of strange that there seems to be an entire profession devoting to traveling mapmakers, but The Bone Houses runs with it. Ellis is an orphan boy trying to find his parents, and finds himself drawn to the woods where he was found.
Ryn and Ellis also find themselves drawn to each other and end up in the woods on a quest to a) learn more about the mountains for a map, b) learn more about Ellis' past, c) try to find out what happened to Ryn's dad, and finally d) to discover the heart of the woods and find a way to stop the bone houses from rising. (It's a complicated quest.)
There was potential for me to love The Bone Houses, but I never found myself crossing the divide between liking and loving. It was cool...but I wanted more of the magic, more of the bone houses, and wayyyyy less of the YA-standards: the romance, the tying everything up together in the end, the internal dialogues on identity that took up space that could have been used on plot, etc. Give me the weird and the unexplained magic and leave everything else behind—it just bogged the story down.